Press "mouse-left" button to move a piece. Release
"mouse-left" button on a piece on the same face. The pieces will
then turn towards where the mouse button was released.
Press "mouse-center", or press "P" or "p" keys to toggle
the practice mode (in practice mode the record should say "practice").
One must double click on "mouse-center" if the puzzle is being worked
on. This is good for learning moves and experimenting.
Click "mouse-right", or press "R" or "r" keys to randomize
(this must be done first to set a new record). One must double click on
"mouse-right" if the puzzle is being worked on.
Press "O" or "o" keys to toggle the orient mode. One has to
orient the faces in orient mode, besides getting all the faces to be the
same color. To do this one has to get the lines to be oriented in the
same direction, this only matters with center diamond piece. This does add
complexity (ever so slightly, there are only 2 possibilities) so there are
2 sets of records.
Press "2", "3", "B", or "b" keys (not the keypad
2, 3) to change modes to Period 2, Period 3, or Both.
"S" or "s" keys reserved for the auto-solver (unimplemented).
Press "U" or "u" keys to undo move.
Press "G" or "g" keys to get a saved puzzle.
Press "W" or "w" keys to write or save a puzzle.
Press "Q", "q", or "CTRL-C" keys to kill program.
Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
Key pad is defined for the Dino2d as:
7 8 9 Upper Left, Up, Upper Right
^
4< >6 Left, Clockwise, Right
v
1 2 3 Lower Left, Down, Lower Right
Note: Top, Left, Right, and Bottom only work when the control key is
pressed and there is no analog for Dino3d.
Key pad for Dino3d, use must use your intuition (is this a cop out or
what?). The key pad is defined differently depending on which side of the
cube your mouse is pointing at.
Use the alt key and the left mouse button, keypad, or arrow keys to move
the center of the cube. The 2 opposite corners do not move.
Use the shift keys and the left mouse button, keypad, or arrow key to
access "Period 2" turns from "Both" mode, otherwise it assumes "Period 3"
turning. Edges turn in "Period 2" and corners turn in "Period 3". The
"Period 2" mode has extra cuts around the faces.
Use the control key and the left mouse button, keypad, or arrow keys to
move the whole cube. This is not recorded as a turn.
The title is in the following format (non-motif version):
xdino{2|3}d<dimension>.{2|3|both<turning modes>}: (<Number of
moves>/{<Record number of moves> <username>|"NEVER noaccess"|"practice"}) -
<Comment>
If there is no record of the current puzzle, it displays "NEVER noaccess".
The format is not standard. The reason for this is that this is simple and
I do not know what the standard is.
mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be
oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>
startingPosition: <2 dimensional array of face and edge position, each
face 4 edge pieces, if orient mode then orientation number follows face
number: 0 up, 1 right, 2 down, and 3 left>
This is then followed by the moves, starting from 1.
move #: <face> <edge> <direction> <style> <control>
Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise.
Direction is represented as 0 upper right, 1 lower right, 2 lower left,
3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down,
and 11 left.
Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if
the center of the cube is moved, and 2 if a period 2 twist.
Control is represented as 0 or 1, 1 if the whole cube is moved at once
(here the edge does not matter), 0 if not. The xdino record keeper does
not count a control move as a move, but here we do.
Caution: the program may crash on corrupted input.