gl_setcontextvirtual (3)
define a virtual context
SYNOPSIS
#include <vgagl.h>
void gl_setcontextvirtual(int w , int h , int bpp , int bitspp , void * vbuf );
DESCRIPTION
Define the current graphics context to have a width of
w
pixels, height
h , bpp
bytes per pixel,
bitspp
significant
color bits per pixel (8, 15, 16 or 24), with the framebuffer
at
vbuf .
A 4 bytes per pixel context, with 24 significant
color bits is also valid.
SEE ALSO
AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The
exact source of the referenced demo as well as of the original documentation is
unknown.
It is very likely that both are at least to some extent are due to
Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby
asked to be excused by the original author and will happily accept any additions or corrections
to this first version of the svgalib manual.
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