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An enhanced Quake engine for on-line and network multiplayer action. It is
incorporated into
FuhQuake,
ProQuake,
QuakeForge and
TyrQuake.
FuhQuake contains numerous game-play and eye candy enhancements over the original
QuakeWorld game.
It will still play the original Quake episodes, but the focus is on
multiplayer and single player mods won't work. FuhQuake is actively
maintained by Fuh and has a loyal following.
XQF
is a feature rich game server browser and launcher for Quake and many other
games. It is dependent on the separate program,
QStat
, which displays information about Internet game servers. You'll also need the
Gnome Gtk and Gdk toolkits.
Nexuiz is a stand-alone game using the Darkplaces engine. The recently released version
2 is a 200 meg download (!) and includes Linux and Windows binaries, source
code, and a new campaign mode.
This engine makes use of many advanced lighting features, so users with less powerful video cards
should try disabling these to run the game at a decent speed.
http://www.nexuiz.com
Paintball comes to Linux !
Digital Paint 2 is an "original" multiplayer game based on the
Quake II
engine. It's colourful and fun nature is a departure
from the usual dark tone of most Quake games. Being a totally remodeled
game, it doesn't require you to have the original Quake II ;->.
Single player games are possible by playing against computer bots.
http://www.planetquake.com/digitalpaint/
This slick looking deathmatch mod is another freely distributable Quake II game.
http://www.planetquake.com/td/argonium/
From the ProQuake website: "...What you will find is a rock solid set of
enhancements to unmodified netquake. Things that quake should have had from
the get go.. like precise aim. Small, simple changes that improve the
quality of netplay enormously. ProQuake is fully compatible with standard
NetQuake. .... ProQuake is also fully compatible with the advanced features
of Clanring CRMod++ version 6.0."
To make ProQuake's GL client, before typing make, edit "Makefile" to select the GL client:
- TARGETS=$(BUILDDIR)/bin/squake
+ TARGETS=$(BUILDDIR)/bin/glquake.glx
- GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
+ GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
Like the original GLQuake, brightness support is broken, and
owners of new Nvidia cards may have to apply the
Sys_Printf bug fix.
ftp://ftp.runequake.com/quake/engines/proquake
This Quake III mod is a team deathmatch between aliens and
humans. Features include attractive sci-fi themed levels, species
hierarchies, and the (aliens') ability to scale walls.
http://tremulous.net
Battle Mech is a top down Mechwarrior style mod. Make sure to use the
1.1 tarball.
http://static.condemned.com/index.shtml
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