XTROJKA (6)
a game of skill.
USAGE
xtrojka [-scores] [-help] [-debug] [X11 options]
OPTIONS
Show a bunch of debug messages.
Specifies the display on which
xtrojka
will be run. See
X(1)
for further details.
DESCRIPTION
xtrojka
is the X version of an old game called Trojka. It finally
packs the thrills of Tetris
and the combinations of Columns into one (I hope) attractive game.
The name
Trojka
is derived from the Russian word "Trojka", which
means "three", or "triple".
The aim of this game is to control and to place the falling blocks,
so that at least three blocks horizontally or diagonally, or both,
have matching patterns or colors. This sequence is then removed, and the above
blocks will collapse. The latter sequence is repeated as long as
there are matching patterns after each collapsion.
A sequence of three immediate collapsions results in a socalled
"Trojka", which is rewarded with bonus points.
If you reach the top of the screen, the game is finished.
xtrojka
is menu-controlled, so here comes a short description of the menu's.
TROJKA
Menu
New\ game
start a new game. Your old game must be finished.
Abort\ game
finish a game by selecting this menu option.
Wizard
When this option is checked, you play in a socalled wizard mode. This means
that combinations of blocks appear at the bottom of the screen. Only real
Trojka wizards know how to cope with this. If you played in wizard mode,
an asterisk will appear in the highscore list.
Slick
With this option you can choose between slick shadowed blocks, or
unicolored blocks.
Quit
Well, this item quits the program.
SPEED
Menu
With this menu you can select your favorite game speed. Beware, the speed
will slowly increase, the longer you play. Once playing, you cannot switch
back to a slower speed.
PREFERENCES
The speed and preferences are automatically stored in your homedir under
the name
\.xtrojka\.prefs\.bin.
This is a binary file, it cannot be edited.
KEYS
The falling blocks are controlled using the arrows, but of course
you can also use the keys of the alltime favorite Vi-editor:
Left arrow,h
Right arrow,l
Insert, Down arrow ,j,<SPACE>
Up arrow, k
FILES
HISTORY
In 1989 the very first version was written for MS-Dog.
In 1990 the game was ported to PRIMOS, running on the local Prime
system at the Eindhoven Polytechnic.
In 1991 versions were written for Windows and the Commodore Amiga.
In 1992 the Unix terminal-version became available
The Apple Macintosh version was released in 1993.
In 1994 the X-version 1.0 was written and released in 1995 after
minor bugfixes. An OS/2 version was written in 1996.
See also the README file for a more complete version history of the
X-version.
AUTHORS
BUGS
The preferences are stored
in a very Unix-unlike way, a not editable binary file. The
locking system of the multiuser scorefile watcher is poor. The sound
is also poor. In fact, there isn't any sound at all.
Some strings are compiled-in, especially the ones shown when the
game isn't initialized for X yet. This prevents setting them
all
from a the application resource file.
DISCLAIMER
All brandnames listed are trademarks of their respective owners.
See also the Copyright notice that comes with the source code.
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