Next
Previous
Contents
Installing Quake requires a few basic steps.
- Get the Game Data Files
Getting the game data files is normally done by installing the game (or
game demo) using
Microsoft Windows, or an emulator such as Wine or Dosbox, and then
copying the id1 directory of the installed game to your Linux Quake
directory - making sure all files are in
lowercase.
Alternatively, you can use the
lha utility
to extract the data files. For early CDs, you must first
cat /mnt/cdrom/quake101.1 /mnt/cdrom/quake101.2 > resource.1
Once you have the resource.1 file, then type
cd /usr/local/games/quake
lha e {some directory}/resource.1
Later versions of the game, including WinQuake, come with the data files in an
uncompressed form and the id1 directory can be directly copied from
the CD.
- Install a Quake Executable
The program you execute to run Quake is known as the
game engine.
There are several to choose from, but the simplest choice is either the author's
patched TyrQuake,
or Jörgen's
GLQuake. After downloading or compiling
a game engine, place this binary in your Quake directory alongside the
id1 directory.
- Summary
Finally, you should have a directory structure similar to this, with all files
being in
lowercase:
/usr/local/games/quake +- glquake.glx (or another game engine)
|
+- id1 -+- config.cfg
|
+- game.dat
|
+- pak0.pak
|
+- pak1.pak
Now, from an xterm window, type (for example)
./glquake.glx -fullscreen -width 800 -height 600
to start the game.
- Help
This sounds simple, but if you are new to Linux and you are not familiar
with the command line, try one of these links for more information:
Command Line Options are extra parameters that are typed on the Linux command
line following the program's name. Quake has a large number of them, some of
which vary from engine to engine. The most useful/common ones are:
- -window
Run the game in windowed mode
- -fullscreen
Run the game in fullscreen mode
- -game NAME
Load the mod NAME.
- -mem N
Reserve N megabytes of memory for the internal heap. This
generally defaults to 8 or 16 meg, but must be increased when playing
larger mods.
- -width WIDTH
window/fullscreen width
- -height HEIGHT
window/fullscreen height
- -basedir DIRECTORY
Use this directory by default
- -sndspeed MHz
Set sound sampling rate (eg. 44100, 22050, 11025)
- -sndbits N
Set sound bits to N = 8 or 16
- -nosound
Disable sound. Necessary when sound is
absent/unconfigured to stop the game from crashing.
- -nomtex
Disable GL multitextures.
- -listen N
Allow a maximum of N players/bots to join multiplayer games.
- -cddev DEVICE
Use DEVICE for playing the cd music
- -nocdaudio
Disable cd audio
You can also append Quake commands to the Linux command line by prefixing
them with a plus sign. For example, to automatically start a new game
at hard skill, use
glquake.glx +skill 2 +map e1m1
For more info see
http://www.planetquake.com/console/commands/quake.html
The console is an in-game command line at which you can issue commands,
change variables and cheat. It is toggled by pressing the tilde "~" key when
in a game. The main commands include -
- god
Invulnerability
- noclip
Walk through walls
- notarget
Enemies won't attack player
- timedemo DEMO
Play DEMO (eg. "demo1") at top speed and show frame rate
- impulse N
Issue "impulse N"
These are in-game commands which can be given special uses. The most
common cheat is impulse 9 which gives all weapons.
- bind key "COMMAND"
Bind a key to perform a command
- map MAP
Load MAP
- changelevel MAP
Load MAP without resetting player settings
- quit
Exit to system
- skill VALUE
value = 0 (easy) - 3 (impossible)
Degree of difficulty. Level must be restarted to take effect
- r_wateralpha VALUE
value = 0.0 - 1.0
Opacity of water in maps with transparent water support (See
Watervis)
- _snd_mixahead VALUE
value = 0.1 - 1.0
Raising this value is a good way to speed up the game at the expense of
some sound lag. I use 0.3 on my slower computers
- gl_texturemode VALUE
value = gl_nearest | gl_nearest_mipmap_nearest | gl_linear_mipmap_nearest | gl_linear_mipmap_linear
Worst to best texture quality.
- r_shadows FLAG
flag = 0 | 1
Display model shadows
- vid_wait FLAG
flag = 0 | 1
Sync video output with screen refresh
- chase_active FLAG
flag = 0 | 1
Show player from third person perspective
Next
Previous
Contents
|