13. Screen Manipulation
In this section, we will look into some functions, which allow us to manage the
screen efficiently and to write some fancy programs. This is especially
important in writing games.
13.1. getyx() functions
The function getyx() can be used to find out
the present cursor co-ordinates. It will fill the values of x and y co-ordinates
in the arguments given to it. Since getyx() is a macro you don't have to pass
the address of the variables. It can be called as
getyx(win, y, x);
/* win: window pointer
* y, x: y, x co-ordinates will be put into this variables
*/ |
The function getparyx() gets the beginning co-ordinates of the sub window
relative to the main window. This is some times useful to update a sub window.
When designing fancy stuff like writing multiple menus, it becomes difficult to
store the menu positions, their first option co-ordinates etc. A simple solution
to this problem, is to create menus in sub windows and later find the starting
co-ordinates of the menus by using getparyx().
The functions getbegyx() and getmaxyx() store current window's beginning and
maximum co-ordinates. These functions are useful in the same way as above in
managing the windows and sub windows effectively.
13.2. Screen Dumping
While writing games, some times it becomes necessary to store the state of the
screen and restore it back to the same state. The function scr_dump() can be
used to dump the screen contents to a file given as an argument. Later it can be
restored by scr_restore function. These two simple functions can be used
effectively to maintain a fast moving game with changing scenarios.
13.3. Window Dumping
To store and restore windows, the functions
putwin() and getwin() can be used. putwin() puts
the present window state into a file, which can be later restored by
getwin().
The function copywin() can be used to copy a
window completely onto another window. It takes the source and destination
windows as parameters and according to the rectangle specified, it copies the
rectangular region from source to destination window. It's last parameter
specifies whether to overwrite or just overlay the contents on to the
destination window. If this argument is true, then the copying is
non-destructive.