Compile (finally!)
Just run make with no parameters from where
the Makefile is located:
If all goes well, you will have a binary,
glqwcl.glx, in the
releasei386-glibc directory.
Copy glqwcl.glx to another
directory (like "qw") and then from a Quake cd or other quake
installation, copy the id1 directory and any other game
directories you like/have - ctf, Fortress etc - to your new
quakeworld directory.