A Tag is a sort of placeholder. Tags are very useful in
understanding and editing C. Tags are a set of
book-marks to each function in a C file. Tags are very
useful in jumping to the definition of a function from
where it is called and then jumping back.
Take the following example.
Lets say that you are editing the function foo() and you
come across the function bar(). Now, to see what bar()
does, one makes uses of Tags. One can jump to the
definition of bar() and then jump back later. If need be,
one can jump to another function called within bar() and back.
To use Tags one must first run the program ctags on all
the source files. This creates a file called tags. This
file contains pointers to all the function definitions and
is used by VIM to take you to the function definition.
The actual keystrokes for jumping to and fro are
CTRL-] and CTRL-T. By
hitting CTRL-] in foo() at the place
where bar() is called, takes the cursor to the beginning of
bar(). One can jump back from bar() to foo() by just
hitting CTRL-T.
ctags are called by
To make a tags file from all the *.c files in the current
directory all one needs to say is
In case of a source tree which contains C files in
different sub directories, one can call ctags in the root
directory of the source tree with the -R option and a tags
file containing Tags to all functions in the source tree
will be created. For Example.
There are many other options to use with ctags. These
options are explained in the man file for ctags.
Marks are place-holders like Tags. However, marks can be
set at any point in a file and is not limited to only
functions, enums etc.. Plus marks have be set manually by
the user.
By setting a mark there is no visible indication of the
same. A mark is just a position in a file which is
remembered by VIM. Consider the following code
Suppose you are editing the line x++; and you want to come
back to that line after editing some other line. You can
set a mark on that line with the keystroke
m' and come back to the same line later
by hitting ''.
VIM allows you to set more than one mark. These marks are
stored in registers a-z, A-Z and 1-0. To set a mark and
store the same in a register say j, all one has to hit is
mj. To go back to the mark one has to hit
'j.
Multiple marks are really useful in going back and fro
within a piece of code. Taking the same example, one might
want one mark at x++; and another at y=x; and jump between
them or to any other place and then jump back.
Marks can span across files. To use such marks one has to
use upper-case registers i.e. A-Z. Lower-case registers are
used only within files and do not span files. That's to
say, if you were to set a mark in a file foo.c in register
"a" and then move to another file and hit
'a,
the cursor will not jump back to the previous
location. If you want a mark which will take you to a
different file then you will need to use an upper-case
register. For example, use mA instead of
ma. I'll talk about editing multiple
files in a later section.
Consider the following piece of code.
For some reason you've forgotten what y and z are and want
to go to their declaration double quick. One way of doing
this is by searching backwards for y or z. VIM offers a
simpler and quicker solution. The gd
keystroke stands for Goto Declaration. With the cursor on
"y" if you hit gd the cursor will take
you to the declaration :- struct Y y;.
A similar keystroke is gD. This takes you
to the global declaration of the variable under the
cursor. So if one want to go to the declaration of x, then
all one needs to do is hit gD and the
cursor will move to the declaration of x.