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Instead of a frequently asked questions section, here is information
about some of the (almost embarassing) problems faced.
The most frustrating problem, initially, was trying to figure out why
everything was black -- and then how to actually light objects up. In
these "virtual worlds" where you are modelling objects, the worlds
are created from scratch. There is no light in the world until
you actually put a light source in it! The light sources then shine
a given direction, illuminating things in their path (according to
the surface properties of the objects). Make certain that your light
source is:
- pointing (rotated and translated) in the correct direction;
- intense enough to actually cast discernable lighting.
The most basic thing a person would want to do with modelling/rendering
packages is position a sphere on a surface, give it some lighting, and
see the result. A decent tutorial should describe that first.
That said, The Mops has a wonderful
first tutorial.
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